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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Scene
- {
- /// <summary>
- /// 加载场景时加载依赖资源事件。
- /// </summary>
- public sealed class LoadSceneDependencyAssetEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化加载场景时加载依赖资源事件的新实例。
- /// </summary>
- public LoadSceneDependencyAssetEventArgs()
- {
- SceneAssetName = null;
- DependencyAssetName = null;
- LoadedCount = 0;
- TotalCount = 0;
- UserData = null;
- }
- /// <summary>
- /// 获取场景资源名称。
- /// </summary>
- public string SceneAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取被加载的依赖资源名称。
- /// </summary>
- public string DependencyAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取当前已加载依赖资源数量。
- /// </summary>
- public int LoadedCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取总共加载依赖资源数量。
- /// </summary>
- public int TotalCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建场景时加载依赖资源事件。
- /// </summary>
- /// <param name="sceneAssetName">场景资源名称。</param>
- /// <param name="dependencyAssetName">被加载的依赖资源名称。</param>
- /// <param name="loadedCount">当前已加载依赖资源数量。</param>
- /// <param name="totalCount">总共加载依赖资源数量。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>创建的场景时加载依赖资源事件。</returns>
- public static LoadSceneDependencyAssetEventArgs Create(string sceneAssetName, string dependencyAssetName, int loadedCount, int totalCount, object userData)
- {
- LoadSceneDependencyAssetEventArgs loadSceneDependencyAssetEventArgs = ReferencePool.Acquire<LoadSceneDependencyAssetEventArgs>();
- loadSceneDependencyAssetEventArgs.SceneAssetName = sceneAssetName;
- loadSceneDependencyAssetEventArgs.DependencyAssetName = dependencyAssetName;
- loadSceneDependencyAssetEventArgs.LoadedCount = loadedCount;
- loadSceneDependencyAssetEventArgs.TotalCount = totalCount;
- loadSceneDependencyAssetEventArgs.UserData = userData;
- return loadSceneDependencyAssetEventArgs;
- }
- /// <summary>
- /// 清理场景时加载依赖资源事件。
- /// </summary>
- public override void Clear()
- {
- SceneAssetName = null;
- DependencyAssetName = null;
- LoadedCount = 0;
- TotalCount = 0;
- UserData = null;
- }
- }
- }
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