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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.UI
- {
- /// <summary>
- /// 打开界面更新事件。
- /// </summary>
- public sealed class OpenUIFormUpdateEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化打开界面更新事件的新实例。
- /// </summary>
- public OpenUIFormUpdateEventArgs()
- {
- SerialId = 0;
- UIFormAssetName = null;
- UIGroupName = null;
- PauseCoveredUIForm = false;
- Progress = 0f;
- UserData = null;
- }
- /// <summary>
- /// 获取界面序列编号。
- /// </summary>
- public int SerialId
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取界面资源名称。
- /// </summary>
- public string UIFormAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取界面组名称。
- /// </summary>
- public string UIGroupName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取是否暂停被覆盖的界面。
- /// </summary>
- public bool PauseCoveredUIForm
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取打开界面进度。
- /// </summary>
- public float Progress
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建打开界面更新事件。
- /// </summary>
- /// <param name="serialId">界面序列编号。</param>
- /// <param name="uiFormAssetName">界面资源名称。</param>
- /// <param name="uiGroupName">界面组名称。</param>
- /// <param name="pauseCoveredUIForm">是否暂停被覆盖的界面。</param>
- /// <param name="progress">打开界面进度。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>创建的打开界面更新事件。</returns>
- public static OpenUIFormUpdateEventArgs Create(int serialId, string uiFormAssetName, string uiGroupName, bool pauseCoveredUIForm, float progress, object userData)
- {
- OpenUIFormUpdateEventArgs openUIFormUpdateEventArgs = ReferencePool.Acquire<OpenUIFormUpdateEventArgs>();
- openUIFormUpdateEventArgs.SerialId = serialId;
- openUIFormUpdateEventArgs.UIFormAssetName = uiFormAssetName;
- openUIFormUpdateEventArgs.UIGroupName = uiGroupName;
- openUIFormUpdateEventArgs.PauseCoveredUIForm = pauseCoveredUIForm;
- openUIFormUpdateEventArgs.Progress = progress;
- openUIFormUpdateEventArgs.UserData = userData;
- return openUIFormUpdateEventArgs;
- }
- /// <summary>
- /// 清理打开界面更新事件。
- /// </summary>
- public override void Clear()
- {
- SerialId = 0;
- UIFormAssetName = null;
- UIGroupName = null;
- PauseCoveredUIForm = false;
- Progress = 0f;
- UserData = null;
- }
- }
- }
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