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- #if CHRONOS_PLAYMAKER
- using HutongGames.PlayMaker;
- namespace Chronos.PlayMaker
- {
- [ActionCategory("Physics 2d (Chronos)")]
- [Tooltip("Gets the 2d Speed of a Game Object and stores it in a Float Variable. NOTE: The Game Object must have a rigid body 2D.")]
- public class GetSpeed2d : ChronosComponentAction<Timeline>
- {
- [RequiredField]
- [CheckForComponent(typeof(Timeline))]
- public FsmOwnerDefault gameObject;
- [RequiredField]
- [UIHint(UIHint.Variable)]
- public FsmFloat storeResult;
- public bool everyFrame;
- public override void Reset()
- {
- gameObject = null;
- storeResult = null;
- everyFrame = false;
- }
- public override void OnEnter()
- {
- DoGetSpeed();
- if (!everyFrame)
- Finish();
- }
- public override void OnUpdate()
- {
- DoGetSpeed();
- }
- private void DoGetSpeed()
- {
- if (!UpdateCache(Fsm.GetOwnerDefaultTarget(gameObject))) return;
- storeResult.Value = timeline.rigidbody2D.velocity.magnitude;
- }
- }
- }
- #endif
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