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- #if CHRONOS_PLAYMAKER
- using HutongGames.PlayMaker;
- namespace Chronos.PlayMaker
- {
- [ActionCategory("Physics (Chronos)")]
- [Tooltip(
- "Gets the Speed of a Game Object and stores it in a Float Variable. NOTE: The Game Object must have a rigid body.")]
- public class GetSpeed : ChronosComponentAction<Timeline>
- {
- [RequiredField]
- [CheckForComponent(typeof(Timeline))]
- [Tooltip("The GameObject with a Rigidbody.")]
- public
- FsmOwnerDefault gameObject;
- [RequiredField]
- [UIHint(UIHint.Variable)]
- [Tooltip("Store the speed in a float variable.")]
- public FsmFloat
- storeResult;
- [Tooltip("Repeat every frame.")]
- public bool everyFrame;
- public override void Reset()
- {
- gameObject = null;
- storeResult = null;
- everyFrame = false;
- }
- public override void OnEnter()
- {
- DoGetSpeed();
- if (!everyFrame)
- {
- Finish();
- }
- }
- public override void OnUpdate()
- {
- DoGetSpeed();
- }
- private void DoGetSpeed()
- {
- if (storeResult == null)
- {
- return;
- }
- var go = gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value;
- if (UpdateCache(go))
- {
- var velocity = timeline.rigidbody.velocity;
- storeResult.Value = velocity.magnitude;
- }
- }
- }
- }
- #endif
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