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- #if CHRONOS_PLAYMAKER
- using HutongGames.PlayMaker;
- namespace Chronos.PlayMaker
- {
- [ActionCategory("Chronos")]
- [Tooltip("Sets a base speed used by a timeline.")]
- [HelpUrl("http://ludiq.io/chronos/documentation#Timeline")]
- public class SetBaseSpeed : ChronosComponentAction<Timeline>
- {
- public enum Speed
- {
- Animator,
- Animation,
- Particle,
- Audio,
- Navigation,
- NavigationAngular
- }
- [RequiredField]
- [CheckForComponent(typeof(Timeline))]
- public FsmOwnerDefault gameObject;
- public Speed setSpeed;
- [RequiredField]
- public FsmFloat value;
- public bool everyFrame;
- public override void Reset()
- {
- gameObject = null;
- setSpeed = Speed.Animator;
- value = null;
- everyFrame = false;
- }
- public override void OnEnter()
- {
- DoAction();
- if (!everyFrame)
- {
- Finish();
- }
- }
- public override void OnUpdate()
- {
- DoAction();
- }
- private void DoAction()
- {
- if (!UpdateCache(Fsm.GetOwnerDefaultTarget(gameObject))) return;
- switch (setSpeed)
- {
- case Speed.Animator:
- timeline.animator.speed = value.Value;
- break;
- case Speed.Animation:
- timeline.animation.speed = value.Value;
- break;
- case Speed.Particle:
- timeline.particleSystem.playbackSpeed = value.Value;
- break;
- case Speed.Audio:
- timeline.audioSource.pitch = value.Value;
- break;
- case Speed.Navigation:
- timeline.navMeshAgent.speed = value.Value;
- break;
- case Speed.NavigationAngular:
- timeline.navMeshAgent.angularSpeed = value.Value;
- break;
- }
- }
- }
- }
- #endif
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