PopupGUI.cs 2.9 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using UnityEditor;
  4. using UnityEngine;
  5. namespace Chronos.Controls.Editor
  6. {
  7. /// <summary>
  8. /// Utility class to display complex editor popups.
  9. /// </summary>
  10. public static class PopupGUI<T>
  11. {
  12. public delegate void PopupCallback(T value);
  13. /// <summary>
  14. /// Render an editor popup and return the newly selected option.
  15. /// </summary>
  16. /// <param name="position">The position of the control.</param>
  17. /// <param name="callback">The function called when a value is selected.</param>
  18. /// <param name="options">The list of available options.</param>
  19. /// <param name="selectedOption">The selected option, or null for none.</param>
  20. /// <param name="noneOption">The option for "no selection", or null for none.</param>
  21. /// <param name="hasMultipleDifferentValues">Whether the content has multiple different values.</param>
  22. /// <param name="allowOuterOption">Whether a selected option not in range should be allowed.</param>
  23. public static void Render
  24. (
  25. Rect position,
  26. PopupCallback callback,
  27. IEnumerable<PopupOption<T>> options,
  28. PopupOption<T> selectedOption,
  29. PopupOption<T> noneOption,
  30. bool hasMultipleDifferentValues,
  31. bool allowOuterOption = true
  32. )
  33. {
  34. bool hasOptions = options != null && options.Any();
  35. string label;
  36. if (hasMultipleDifferentValues)
  37. {
  38. label = "\u2014"; // Em Dash
  39. }
  40. else if (selectedOption == null)
  41. {
  42. if (noneOption != null)
  43. {
  44. label = noneOption.label;
  45. }
  46. else
  47. {
  48. label = string.Empty;
  49. }
  50. }
  51. else
  52. {
  53. label = selectedOption.label;
  54. }
  55. if (GUI.Button(position, label, EditorStyles.popup))
  56. {
  57. GenericMenu menu = new GenericMenu();
  58. GenericMenu.MenuFunction2 menuCallback = (o) => callback((T)o);
  59. if (noneOption != null)
  60. {
  61. bool on = !hasMultipleDifferentValues && (selectedOption == null || EqualityComparer<T>.Default.Equals(selectedOption.value, noneOption.value));
  62. menu.AddItem(new GUIContent(noneOption.label), on, menuCallback, noneOption.value);
  63. }
  64. if (noneOption != null && hasOptions)
  65. {
  66. menu.AddSeparator("");
  67. }
  68. if (hasOptions)
  69. {
  70. foreach (var option in options)
  71. {
  72. bool on = !hasMultipleDifferentValues && (selectedOption != null && EqualityComparer<T>.Default.Equals(selectedOption.value, option.value));
  73. menu.AddItem(new GUIContent(option.label), on, menuCallback, option.value);
  74. }
  75. }
  76. Vector2 menuPosition = new Vector2(position.xMin, position.yMax);
  77. menu.DropDown(new Rect(menuPosition, Vector2.zero));
  78. }
  79. else if (selectedOption != null && !options.Select(o => o.value).Contains(selectedOption.value) && !allowOuterOption)
  80. {
  81. // Selected option isn't in range
  82. if (hasMultipleDifferentValues)
  83. {
  84. // Do nothing
  85. }
  86. else if (noneOption != null)
  87. {
  88. callback(noneOption.value);
  89. }
  90. else
  91. {
  92. callback(default(T));
  93. }
  94. }
  95. }
  96. }
  97. }