SelfTargetedAttribute.cs 281 B

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  1. using System;
  2. namespace Chronos.Reflection
  3. {
  4. /// <summary>
  5. /// Indicates that the UnityMember has itself as a target.
  6. /// </summary>
  7. [AttributeUsage(AttributeTargets.All, AllowMultiple = false, Inherited = true)]
  8. public sealed class SelfTargetedAttribute : Attribute
  9. {
  10. }
  11. }